The Grim Mantle

4th session

Meekosh is arrested and sent to Tian Island.
is imprisioned with Bang, who hates the sea.
Xi and Lucieal walked into the water at the dock, they were noticed by some dock workers who tried to save them, but after seeing them walking on the sea floor ran
and started shouting “Gui” which is imperial for ghost.
Xi and Lucieal walk on the bottom of the ocean to sneak up to the island fortress
Lucieal noticed a movement on the rocky face of the embankment but couldn’t
see any details.

3rd Session

The Party entered the empire and met with the resistance contact Fu-Yin
After meeting Fu-yin An Imperial Gunlancer attacked the party.

Ti summoned his anima and terrified the gunlancer
Meekosh terrified the gunlancer by summoning the soul of a man he had killed
Newah carried Xi into the air to deliver the killing blow.
Xi tumbled through the Air to decapitate the gunlancer cleanly.

Tomorrow the party are to attack the imperial prision to rescue the war hero and dissenters Rogu and Hurn.

Rogu was one of General Argus’s first commanders and is a millitary master.
Hurn is a younger politician and a firm supporter of the imperial faith.

First session

Barrett’s Irregulars clashed with the demonic forces at the northern wall, in what will later be referred to as “The God War”

The company took heavy losses, including Canada the Pikeman and Armout the Medic.
After being slain by the demons, Canada and Armout met a mysterious creature called “Rowan” that offered them another chance at life, provided they served the mysterious “Raven Queen”
The two mercenaries were then filled with a dark and powerful energy that returned them from the dead as Abyssals, horrifying undead servants of the Raven Queen.

They eagerly await their first mission in service of their new master.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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